Commands: This Section Contains Info on Lithium Item Changes and Effects.
Type These Commands into the Console To Assign Buttons for Using Items and Runes.
Example:
Artifacts/Runes - Players will encounter 5 Powerups, Scattered Randomly, Appearing in each Arena. Run over them to Pickup, Rune will activate Automatically. Effects are Continuous, Only 1 can be held. Dropped PowerUps Respawn every 30 seconds,(keep these as long as you can.)
Regeneration - Continuously heals lost health when damaged. (Max 200). (Healing duration is a maximum of 35 seconds, depending on health, 1- 200).(Regen will not sustain Health above 200).
Haste - Doubles Firing rate of any weapon being used while held. (High accuracy will do more damage)
Strength - Based on the LMCTF model, Adds 66% Damage to Current Weapon. (In CTF Haste was always Secondary to Strength,This balances it.) (Direct Rocket = 120 +66% = 200 Total Damage)
Vampire -User Absorbs 50% of the Health Damage Inflicted To The Opponent, to a maximum of 200. (Health gained is further divided by opponents armor ratio(s).(See Damage Tables)
Resist - Reduces Total Damage received by 33%. (broken in CTF. It now protects the player the same rate regardless of armors being used. (100 - 33% = 67 total damage)
Armors - Slight Changes have been made to accommodate Rune balance. The Armors Percentage rates of Absorbing Damage is shown below.
D= Damage AbsorbJacket Armor - D 33% / E 17% (was 30/0)
Body Armor - D 60%/ E 33%
Body Armor - D 75% / E 60% (was 80)
Power Shield - Additional armor that stacks on top of body armor ratio. D 66% / E 66%
Power Screen - Protects from attacks only to the Front. D 33% / E 33%
Weapons- Some Weapons have been altered for Balance. Players start with. Shotgun, Machinegun,Grenade Launcher, Hyperblaster and BFG. However, you must pickup the ammo!
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